room_saka2_2_tsuchi: Room with a C-shaped raised chunk of wood. Unused. Pikmin 2 Kaizo Creator:https://www.youtube.com/channel/UCTRO8Xtgvr6Ld7sc9uoVA6APikmin 2 Kaizo Download:https://www.youtube.com/watch?v=od7aTlz-810Catch us live at Twitch.tv/HeffTVFollow me to know when I'm going live!Twitter: @HeffTVOfficialJoin us on our Discord to suggest your favorite things!Discord: http://discord.io/HeffTVOutro Music: Qumu End of Day RemixTreasure Guide:0:00 Dream Den3:00 Dream Den Sub 2 66.Manual Honer/Pileated Snagret7:23 Dream Den Sub 8 187.Five-man Napsack/Ranging Bloyster8:55 Dream Den Sub 9 5.Disguised Delicacy/Man-at-Legs14:53 Dream Den Sub 15 6.Insect Condo/Burrowing Snagret22:37 Dream Den Sub 17 57.Mirrored Element/Segmented Crawbster24:30 Dream Den Sub 20 195.Professional Noisemaker/Segmented Crawbster34:36 Dream Den Sub 29 192.Dream Material/Segmented Crawbster36:07 Dream Den Sub 33 189.Repugnant Appendage/Pileated Snagret40:48 Dream Den Sub 37 193.Justice Alloy/Pileated Snagret42:42 Dream Den Sub 38 194.Amplified Amplifier/Pileated Snagret44:15 Dream Den Sub 39 67.Implement of Toil/Pileated Snagret45:08 Dream Den Sub 40 149.Glee Spinner/Empress Bulblax48:20 Dream Den Sub 46 191.Forged Courage/Man-at-Legs49:38 Dream Den Sub 47 190.Stellar Orb/Ranging Bloyster51:00 Dream Den Sub 48 53.Future Orb/Segmented Crawbster55:20 Dream Den Sub 50 Titan Dweevil Treasures If thrown at enemy (near eyes), it will become blind temporarily. "oootakara" is the boss' internal name on some files. room_block1_3_hiba_tsuchi: Near duplicate of room_block1_3_tsuchi (soil room with a wall with a rectangular hole), differing only on layout.txt. (lit. In addition, the folder that contains the models for the skyboxes, There is a glitch that can happen when proceeding to the next sublevel. Changing this setting will result in a change of color that reflected off glossy surfaces. "cent" could mean "center". Hidden in the ISO, along with some standard error messages, are these odd strings: The following enemies leave corpses and are not found above ground, leaving these seed values unused. mapeditor.arc The Challenge Mode in Pikmin 2 is made up entirely of caves. way4_kusachi: Four-way crossing, featuring a twig with a leaf. Even though the cave and sublevel information is present in human-readable format within the game's files, some of their settings appear to make no sense, as the values in the files don't match up to what happens in-game. room_ike1_2_tsuchi: Room with water and a ramp leading to the top of a wall that's in the center. Pikmin has The Forest Navel, Pikmin 3 has underground sections within its main areas, and Hey! Pikmin 2 Kaizo Creator:https://www.youtube.com/channel/UCTRO8Xtgvr6Ld7sc9uoVA6APikmin 2 Kaizo Download:https://www.youtube.com/watch?v=od7aTlz-810Catch us li. hide. room_dangomushi_tile: One large square room connected to two smaller subrooms. Animations: Idle: sprouts a flower and prepares to run really fast (fast enough to get rid of its flower) with the right timing you can call one so that it keeps the newly sprouted flower. Or they could just be test files. "saka" means ? room_hitode6x6_yakushima_3_toy: Near duplicate of room_hitode6x6_3_toy (toybox room with a box containing crayons and building blocks), differing only on layout.txt. Only revisions with main menu adjustments are included. The following assumed discrepancies have been noted: The following article or section is in need of assistance from someone who plays Pikmin 2.Particularly: Confirm the glitch where the Pikmin don't jump down and remain idle. room_queen_c_tsuchi: Like the first Empress Bulblax room, but without the small alcoves and without the discarded skin. Ambient light refers to lighting that relates to the immediate surroundings. Light_blue and light_red A short cutscene of the Red Onion booting upbut the Red Onion is always active in the final version, meaning there's no use for this cutscene. They act, react and sound like any other non-Bulbmin Pikmin, and have no special attributes or defences. When entering a cave or sublevel hole, each leader grunts as he jumps. This shouldn't be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions. Used only on the Bully Den. Entries listed in this information specify what type they are, what object to spawn, a minimum amount, a random filler weight, spawn location, and some other properties. This variation is for Olimar winning. The same as the room that sublevel 2 of the Submerged Castle ends in, but part of the tube is above ground. After this is the main room, squareish in shape. item_cap_snow: Dead end (that presumably contains an item). This happens to treasures in Story Mode that have already been collected, and Candypop Buds that do not meet the maximum Pikmin requirement. room_north_tutorial_1_snow: Near duplicate of room_north_1_snow, differing only on layout.txt and route.txt. room_vs_saka2_2_snow: Variant of room_saka2_2_snow (snow room with a spiraling wooden ledge and alcove). Dandelion and glowing body parts, color white/shiny, Going into a dark tunnel, you find Neon pikmin. Burrowing Snagret room_hitode2x3_5_metal: Large four-way crossing, in an X shape. The Watery Blowhogs are used in place of water traps. Pikmin 2, but now with Purple and White Onions! or "FINAL LEVEL!" way6_tsuchi: Path that splits into 5, with some odd dirt texture on the ground. A dirt circular room with four exits. Rooms: decorated and often large rooms, featuring walls and objects organized in a certain fashion. The game was later remade for the Wii. Contents 1 List of caves 2 Sublevels 2.1 Final floor 3 Hole 4 Floor designs 4.1 Backgrounds 5 Generation 5.1 Layout 5.2 Objects 5.2.1 Procedure 5.2.2 Missing objects 6 Oddities 6.1 Cave entrance leader mixup 6.2 Hole entrance grunt mixup 6.3 Technical discrepancies 7 Glitches 8 Trivia 9 Names in other languages Has all sorts of neat features. When adding a gate, you now get asked to input a weight value (1 - 9). Small black parasitic Pikmin that can controlnormal enemies. Unused, as none of the used floor setups allow it to appear. Players should be wary about this possibility, and if they find an important item is missing, they can reset the console and try for another sublevel layout. Updates are rolled out regularly. Youll need the cave creator, gmecube rebuilder, and of course a pikmin 2 iso. While the other languages have all strings translated, the Dutch file only has translations for the progressive scan and 50/60Hz mode screens that are displayed when the game is booted. mapcode_tex.arc As a general rule, the "main" category contains enemies, the "decorative" category contains plants, the "treasure" category contains loose treasures, the "gate" category contains gates, and the "dead end" category contains objects specifically meant to appear in dead ends. room_vs_big2_kusachi: Variant of room_big2_kusachi (the room similar to the next one, but without the bucket). room_hitode6x6_3_toy: Room with some walls and a box with some unsharpened pencils and building blocks. It is set whenever the player goes from one sublevel to the next, which explains why, when the next sublevel is loaded, the game selects the correct leader. This is where the Giant Breadbug is fought. room_ike_kusachi: Like the large three-way crossing room, but with a pond in the middle; it can be crossed with some small wooden boards placed on top. "dan" means ? "hitode" means ? Doesn't seem to change anything to do with shadows? room_dan4x4h_2_conc: 4x4 room with the southwestern portion rising up. Used only on the Sniper Room. "hitode" means ? A metal three-way crossing, presumably with an item in the middle, judging by the name. Pikmin 2 Multiplayer Edition is a hack that allows up to 4 players to go through the story mode together. Sometimes an object has a minimum amount of 0, and as luck would have it, it was never chosen when filling out objects at random. Unused. room_cent3_4_tsuchi: Same as the previous room, but with a large patch of grass and scattered petals in the middle, bathed in sunlight. As it is, the onions are always above ground. In the animation where everybody jumps into the hole, some Pikmin may appear. room_vs_ike3_2_snow: Variant of room_ike3_2_snow (snow room with a ramp leading to the top of a wall in the middle). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. Vanilla lighting names are now just titled by their internal name - before it was a silly list of "Very Dark Surroundings", "Very Very Dark Surroundings", etc.. New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights. These caves usually have a very small number of sublevels compared to the caves in normal gameplay, with most of them only being 1. room_pool5x5_5_tile: Room with a rectangular center that's lowered, like a pool; an escape ramp exists. This version is only used on sublevel 1 of the Lost Toy Box. Fire geysers, gas pipes and electrical cables have a stun time of 5, but a chance of 0%. (lit. All lighting files can be found in /user/Abe/cave. "ike" means ? item_wayl_conc: Turning concrete corridor that presumably contains an item. To enter a hole, the player must simply press / when their leader is close to it, then confirm this action in a dialog box. This can be changed to {0000} and {0001} and have different effects. Pikmin 2 eschews the survival aspect of the first game in favor of money, money, and money. room_opan_toy: Huge room enclosed by walls, with building block scattered about and 3 large plates on top of a picnic cloth. : "turnout"). : "turnout"). v2.4.3 The Fiery Bulblax enemy has an icon in the Piklopedia that is 80px wide, despite the fact that it is listed as a regular enemy (standard size 40px) and not a boss enemy (standard size 80px). fend for themselves* The European version of the game has 5 languages: English, Italian, French, Spanish and German; the current language can be changed on the options menu. https://www.pikminwiki.com/index.php?title=Cave_unit&oldid=238736. room_ike3_2_tsuchi: Like the room before the previous one, except with no water on the base of the ramp. This is a slightly brighter version of the lighting used in the Snack Pit challenge level. These lists reflect the sublevel's data in the game files. Honeywisps, Lithopod rocks, rubble, and the Waterwraith's rollers have a 5% stun chance, although they either go away after being touched or aren't enemies. room_north4x4j_1_conc: 4x4 room with some rocky terrain, a wall, and a tube. Because the Waterwraith's main look is created with frame buffer shaders, this underlying texture is never normally seen, and may have been present to warn the modeler that the shader is missing. "queen" is the boss' internal name. This update is highly recommended. Also featuring a huge cast of playable characters, and other features. Uses RGBa settings {u800}-{u802} to determine color. This is the basic settings for the main light source above the player. : "ascend"). A random smoke texture. "nobo" means ? Developer: Nintendo EADPublisher: NintendoPlatform: Features four poles connected by an X-shaped wire. Drive versus freedom. Lighting configuration files for caves can be found under "root/user/Abe/cave/" as .txt files. room_north2x2_1_metal: T-shaped room with only one exit. (lit. : "turnout"). well. Honeywisps, Lithopod rocks and rubble have the damage setting set to 10, even though they don't suffer damage like normal. To 10, even though they do n't suffer damage Like normal color white/shiny, Going a... Is the boss ' internal name and electrical cables have a stun time 5! Seem to change anything to do with shadows presumably with an item ) rocks and rubble the.: https: //www.youtube.com/channel/UCTRO8Xtgvr6Ld7sc9uoVA6APikmin 2 Kaizo Creator: https: //www.youtube.com/channel/UCTRO8Xtgvr6Ld7sc9uoVA6APikmin 2 Kaizo Creator: https: //www.youtube.com/watch? us... Hole ), differing only on layout.txt and route.txt a slightly brighter version of the ramp some. Game in favor of money, and of course a pikmin 2 Kaizo Creator: https //www.youtube.com/watch. 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