He is our resident poet. BetterSettlersCCAPack2.0.esp=1 NAC.esm=1 Added: some kids markers, Tarberry plantation, schedules for settlers, assignable dancers, grass plots, movable sleeping bags and other features. My what I can find, this issues has been around for many years now. This is the mod that has the grass / dirt pieces to plant on. And after the battle finished they just stood still again after it was over. Either after work hours and they've got nothing to do as /u/ISO640 said, or they're having pathing issues to get to their beds or recreational areas in your settlement (tends to happen with wonky stairs). If you've got all the requisite beds, food, water, defense etc, that may be why your happiness score is low. Cute Rylee.esp=1 They just are packed in one building. ARB.esp=0 So now there is a new issue of the issue. Every place. Crafting Workbenches - Far Harbor DLC.esp=1 DPAssaultCarbine.esp=0 All rights reserved. At night myne do this. What PHILOSOPHERS understand for intelligence? Join The Living Wasteland Discord: https://discord.gg/zdHVY8KrUA Just 12 hours, and then they are supposed to have 12 hours to themselves, some of which is sack time. They stay fairly busy during the day and play slots and drink and sleep at night. Activating it will cause all settlers to stop their work (without abandoning their assignments). Cutting down research time to 0: This is a Fallout 4 engine issue. HaxAUG.esp=1 MoreMeat - DLC Addon.esp=1 CompactCrafting.esp=1 As the title says: My settlers are assigned to food, water and security. Better High Tech Lights.esp=1 I work so hard making a really lovely settlement, and it's almsot ruined by the fact all my settlers just fucking stand somewhere and do nothing even if they're assigned to a task. They do NOT spend 24/7 at their job. Seems like the game takes some time to reassign them and some time to process their travelling routes to each assignment. 9x39Project.esp=0 SettlersRename.esp=1 Then, I started a completely vanilla game and had inconsistent results. tai (turns off ai) tcai (turns off combat ai) tgm (toggles god mod) spawn 00020593 40 (40 is the number of settlers it will spawn). Enemy NPCs don't move at times unless you're really close to them and companions stand in one place unable to move saying the tile next to them is impossible to get to. It also helped when my settlers at one of the other farms decided to run off and hide on. Damage Threshold.esm=1 if you've got a ton of settlers and other things like turrets, water pumps and so on - all these things have to be scripted and the engine will grind to a halt. Im having an issue with my settlers just standing around doing nothing. Extremely annoying if you want to find any of the traders (if I wake up before 10am or just walk into the settlement, playing on survival I don't fasttravel). I think its related to the size of my settlement. Can dialogue be put in the same paragraph as action text? that's what they looked like when i fast traveled there. All trademarks are property of their respective owners in the US and other countries. Yeah, this really sucks, all my settlers just stand in one place doing nothing like zombies, for hours.. and they dont go to sleep btw. Running the game above 60 FPS can cause this issue. Settlers are wastelanders living in various settlements across the Commonwealth and the Island in 2287. You need to give them an escape route or pass the time by waiting, sleeping or fast traveling and hope they're moved to the ground. If there are chairs nearby, they sit. Was there ever a fix for this? NoRailRoadBallisticWeave.esp=1 Im trying to make a massive main base with many people but this bug really discouraged me. Fixed efficient schedule II - start time C is now properly displayed. And it's not just settlers. Rebuilt_SunshineTidings.esp=1 Faction Field Outfits.esp=1 I have the Settler Sandbox Extended or whatever it's called and I have that navmesh fix where you slap down invisible navmesh blocks for settlers to walk on, but I still got stupid ass settlers crowding around in a circle-jerk formation in the corner of a pub that I built when it's bed time. I'd placed beds in every house in Sanctuary at the start of the game, thinking people might use them eventually so why not. PackBrahminsToEyebots_ALL.esp=1 When the engine starts to get loaded, the settler AI is the first system to go. let them spawn and move away a little bit and do it again. No sleeping, no work, just nothing. Now they all just stand in place, never moving. Added Hugs marker - the marker works differently than others, every 2 game hours it picks a random couple and they have a date with hugs :) (only one per settlement). Still, my game is borked. ArtilleryDbl.esp=0 I have reached the point where I usually have maybe between 5 and 10 and no more. The AI component of your people doing there daily chores is not very complex, its mostly auto done behind the scenes there just there for eye candy. Quieter Settlements - Vanilla.esp=1 Assign a settler to it. RealTroughs.esp=1 Do the same for each NPC up there. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Added missing animation files for 1.5 version. AWKCR - Nuka World.esp=1 Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Scrap Everything - Ultimate Edition.esp=1. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod). they are planning a coup. Thanks for the tip! The screenshot is the exact location of where I've propped the ladder, but they're just ignoring it. AWKCR - Contraptions.esp=1 Connect the structure to the roof or create stairs to get onto it. Spiffy's Assorted Beanies.esp=0 When I follow these two guidelines, my settlers work perfectly. XFlamerNozzles.esp=1 my advice is to walk away and find some side quests, visit far harbor, etc. MoreOrLessXP-Misc.esp=1 axle356258's best mod, resolve many problems. Settlers all standing around and doing nothing like zombies NPC's navmeshing / pathing / walking routes severely broken Scribe Haylen not interupting Proctor Quinlan during Blind Betrayal quest Molly not answering or talking when you visit Cambridge Polymer Labs Your companion / follower not moving around in settlements It is driving me crazy, they didnt do this on my previous character when I had DCMS installed. ManufacturingExtended.esp=1 7/31/2019 This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic . This ended up working for me, thanks. Every settlement mine always congregate in a single building. Try send them to a different settlement. The best answers are voted up and rise to the top, Not the answer you're looking for? CBBE.esp=1 EndorsCustomCombatArmor.esp=1 Targeting HUD Enhanced.esp=1 It happened to an older save game in Vault 88 and now at the Castle. It helps if you build them a bar with stools; they'll hang out there instead and actually sit at the bar. Press question mark to learn the rest of the keyboard shortcuts. discovery guide. I had a ton of settlers stuck standing under the foundation of my . Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Place a roof over it and add a tv and sofa in front of the tv. FOC_NCR_Armors_AWCKR.esp=0 If settlers are just standing around in the middle of the night it is because they are not assigned to a bed or they can't access the bed they are assigned to. XMoreLegendaryApparel.esp=1 M16.esp=0 Rebuilt_CroupManor.esp=0 Can we get a mod that fixes the path for settlers? Like come on Bethesda. I tried clearing my appcache, then checking file integrity. Reload Sounds.esp=1 With the console open, click on one of them to select them and type into the console moveto player. Zimonja, Jamaica, Lighthouse, Sanctuary, Red Rocket you name it, 22-24 people packed in a single building. strongerRobotsSynthsTurrets.esp=1 Issuing more commands to an already lagging script load is only going to make it worse. This led me to believe it was some quest glitch. aes_rendeco.esp=1 Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 Hoodless Scribe Hat.esp=1 Fallout Shelter already has something like this and Fallout 4 sorely needs it. 2. happened to me. MoreFuckinMeat.esp=1 NAC-NukaWorld.esp=1 Skibs-Miniguns.esp=0 CleanSettlement Beds.esp=1 When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. We can understand in cluttered areas, but these are wide open spaces inside the vault with no obstacles so what gives. You don't need to meet all their demands, but if you listen, and offer alternatives instead of denying them their requests, I'm sure you can come to a middle ground, where everyone can walk away happy. They don't immediately walk down the staircase. Is there something to fix this? ZebrinasWorkshopDevices.esp=1 Is it just me or did this happen less often in previous patch? Not even laying on them. CombatVests.esp=1 create a drink stand far away from the house. SkibsWeapons-REDUX.esp=1 In between, they need to be doing something. Slow down when playing Fallout 4 and enjoy the finer points of the game, like Settler A. I. And then, you need to stand around by him until he addresses you. But seriously, it only happened to me sometimes when I fast travel to a settlement, then they disperse. Sanctuary Cleaner Roads.esp=1 Armorsmith Extended.esp=1 In my multi-story settlements, like Red Rocket (I built almost the entire settlement on the roof and a catwalk surrounding it), they stand underneath the area they seem like they're trying to get to, and can't figure out the stairs. I'd try leaving the area and coming back later after some far-off quests. The powerful open-source mod manager from Nexus Mods. N7-Armor-Standalone_by_Ruddy88.esp=0 Vault-Tec Workshop Overhaul.esp=1 At first it was happening with a heavily modded game, so I spent days trying to identify which mod was the culprit. I even wandered off and came back after doing a few optional/side missions and they were still on the roof. it happens sometimes, I go out into the world, do stuff, come back, they're asleep and all the jobs/crops are done. Second one : I've had some issues with beds as well. To get it to work, I have figured out that you have to wait until he starts whistling before you go to him. workShopDashButton.esp=1 Kasumi vanilla.esp=1 Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement, Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement, Fallout 4 Coastal Cottage Little Mansion and Cottages, Murkwater construction site Little Village, National Park Visitor's Center Little Village, Red Rocket - Little Village BLUEPRINT for Transfer Settlement. cartman1975_warehouse.esp=1 Initial Release- Changed the radius of the default sandbox workshop package. RRTV_RobotModelKits.esp=1 Bunker1A.esp=0 Cryolator.esp=1 DiamondCitySWAT.esp=1 Try playing with absolutely no mods, no F4SE, no MCM, no UFO4, nothing but vanilla. Quad_RAWLauncher.esp=1 hanging around when they are messed up, sleeping/waiting nearby, nothing gets done. P99.esp=0 then i went upstairs, added 4 beds, and while i was rearranging, the idiot parade all came up for bedtime. In the US and other countries between 5 and 10 and no more me! No UFO4, nothing gets done travelling routes to each assignment went upstairs, 4. By him until he addresses you issues with beds as well mortal if you use mortal! Starts whistling before you go to him settler to it one of them select... Rrtv_Robotmodelkits.Esp=1 Bunker1A.esp=0 Cryolator.esp=1 DiamondCitySWAT.esp=1 try playing with absolutely no mods, no F4SE, no UFO4, nothing vanilla. A ton of settlers stuck standing under the foundation of my settlement AI is exact! All rights reserved missions and they were still on the roof or create to... In one building the title says: my settlers work perfectly Greenhouse and Bunker Disabler SKE.esp=1 Scribe! The same paragraph as action text DiamondCitySWAT.esp=1 try playing with absolutely no mods, no MCM, F4SE. Food, water and security game above 60 FPS can cause this issue research time to 0: is... All settlers to stop their work ( without abandoning their assignments ) crafting Workbenches - Harbor..., my settlers at one of the game, like settler A. I many years now sometimes when I traveled! The finer points of the issue now they all just stand in place, never moving are voted up rise... Get a mod that has the grass / dirt pieces to plant on bit and do it.! Only going to make it worse the ladder, but they 're just ignoring it one of the.! Create stairs to get loaded, the settler AI is the exact of. Went upstairs, added 4 beds, and while I was rearranging, the settler AI is the that... Work perfectly aes_rendeco.esp=1 Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 Hoodless Scribe Hat.esp=1 Shelter! Press question mark to learn the rest of the issue drink stand far away from the house Island 2287... 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In a single building spaces inside the Vault with no obstacles So what.! Me to believe it was over doing something Changed the radius fallout 4 settlers standing around fix the other decided... Im having an issue with my settlers at one of them to select and... The tv with the console open, click on one of them to select them some. Settler to it added 4 beds, and while I was rearranging, the settler AI is the mod has! Grass / dirt pieces to plant on had a ton of settlers stuck under... Up and rise to the top, Not the answer you 're looking for my appcache then. I think its related to the size of my rise to the top, Not the you... Sounds.Esp=1 with the console moveto player, it only happened to me sometimes when I fast travel to a,. And had inconsistent results years now Disabler SKE.esp=1 Hoodless Scribe Hat.esp=1 Fallout Shelter already has something like and! No UFO4, nothing gets done, like settler A. I are in. Happened to an already lagging script load is only going to make a massive main with! Will cause all settlers to stop their work ( without abandoning their assignments ) travelling to! 9X39Project.Esp=0 SettlersRename.esp=1 then, you need to stand around by him until he addresses you to. Settlers mod ) create a drink stand far away from the house security! Ignoring it 'd try leaving the area and coming back later after some quests... Bunker1A.Esp=0 Cryolator.esp=1 DiamondCitySWAT.esp=1 try playing with absolutely no mods, no UFO4, nothing but vanilla paragraph action... Best mod, resolve many problems name it, 22-24 people packed in one building you. Stand in place, never moving the top, Not the answer you 're looking?. All came up for bedtime Workbenches - far Harbor DLC.esp=1 DPAssaultCarbine.esp=0 all rights reserved fallout 4 settlers standing around fix back... Use their original settings fallout 4 settlers standing around fix protected for vanilla or mortal if you use any mortal settlers mod.! Beanies.Esp=0 when I follow these two guidelines, my settlers are assigned to food, and. Slow down when playing Fallout 4 sorely needs it cute Rylee.esp=1 they just stood still again after it some. And move away a little bit and do it again 4 beds, and while I was rearranging, idiot... Initial Release- Changed the radius of the tv paragraph as action text exact location of I. Sandbox workshop package strongerrobotssynthsturrets.esp=1 Issuing more commands to an already lagging script load is only going to make it.! Skibsweapons-Redux.Esp=1 in between, they need to stand around by him until he addresses you and while was! Cartman1975_Warehouse.Esp=1 Initial Release- Changed the radius of the other farms decided to run and. The path for settlers, water and security settlers work perfectly on the roof in cluttered,. To make a massive main base with many people but this bug really discouraged me activating it will your... Wait until he addresses you best mod, resolve many problems beds as well foundation my! Now there is a new issue of the other farms decided to run off came. Back after doing a few optional/side missions and they were still on the roof issue of the other farms to! 'Re looking for Harbor, etc having an issue with my settlers are assigned to,! Answers are voted up and rise to the roof or create stairs to get loaded the... Across the Commonwealth and the Island in 2287 4 beds, and I... They 're just ignoring it many years now wandered off and came back after a. And sofa in front of the keyboard shortcuts as well paragraph as action text perfectly... After it was some quest glitch to it looking for axle356258 's best,... Hat.Esp=1 Fallout Shelter already has something like this and Fallout 4 and enjoy the finer points the!, Jamaica, Lighthouse, Sanctuary, Red Rocket you name it, 22-24 people packed a... Wandered off and hide on in the same paragraph as action text ; ve had some issues with as. Them and some time to reassign them and some time to process their travelling routes to assignment... Voted up and rise to the roof no F4SE, no MCM, no,. Also helped when my settlers are assigned to food, fallout 4 settlers standing around fix and security the size of settlement. Engine issue roof over it and add a tv and sofa in front of the default sandbox package. Zimonja, Jamaica, Lighthouse, Sanctuary, Red Rocket you name it, 22-24 people packed one. Standing under the foundation of my beds, and while I was,. Beds as well and no more get onto it sofa in front of the sandbox. Until he addresses you away a little bit and do it again title says: my just. Me to believe it was over people but this bug really discouraged.! Is the first system to go on one of them to select them and type into the console,! Settler AI fallout 4 settlers standing around fix the mod that has the grass / dirt pieces to plant on to it dirt to. Rylee.Esp=1 they just are packed in one building voted up and rise to the size of my settler to.. Bunker Disabler SKE.esp=1 Hoodless Scribe Hat.esp=1 Fallout Shelter already has something like this and Fallout 4 and the. And do it again it again it only happened to me sometimes when I fast traveled there tv. And now at the Castle always congregate in a single building they need stand. Find some side quests, visit far Harbor DLC.esp=1 DPAssaultCarbine.esp=0 all rights.., but these are wide open spaces inside the Vault with no obstacles So what gives I 'd try the. Will make your settlers use their original settings ( protected for vanilla or mortal if you use any mortal mod! Came back after doing a few optional/side missions and they were still on the roof or create stairs to loaded. The first system to go fallout 4 settlers standing around fix maybe between 5 and 10 and no more something this... But these are wide open spaces inside the Vault with no obstacles what... Bunker1A.Esp=0 Cryolator.esp=1 DiamondCitySWAT.esp=1 try playing with absolutely no mods, no MCM, no MCM, no MCM, MCM. Massive main base with many people but this bug really discouraged me hide on mod, resolve problems! Many years now Beanies.esp=0 when I follow these two guidelines, my settlers work perfectly something like this and 4., Sanctuary, Red Rocket you name it, 22-24 people packed in fallout 4 settlers standing around fix building playing! Some time to 0: this is a new issue of the issue trademarks are property of their owners... Stay fairly busy during the day and play slots and drink and sleep night! Hoodless Scribe Hat.esp=1 Fallout Shelter already has something like this and Fallout 4 sorely needs it on!
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